Two thumbs and toes up for the composition! The music really does give that glamorous ballroom Hollywood style kind of music. Though the in-game (during game play) itself is pretty much average, the “off-game” music (during the menu/ save-game) really does touch the soul of the better days of Frank Sinatra in the 1970’s. Music in most games in my experience feel more like “noise” in the background. The music here is one of the best compositions I have personally ever heard in a game. This is especially notable in the menu system/save game, a very artistic approach to the 70’s. The use of colors in this game is very much commendable, focusing on a lot of bright colors yet still in tune with the 70’s feel. The top-down perspective may be zoomed in and out for a closer look at your evil plans at work. Most of the animations of your minions, agents, and traps are pretty much smooth. The game introduces fabulous cartoon-like images describing the “James Bond” era of the 1970’s. So if you like creating a combination of trap systems to kill or just create havoc for those nosy enemies wandering in your lair then is that type of game. ![]() The closest game I know that resembles this is Dungeon Keeper. ![]() The game is a rare breed of strategy games that introduces a combination of minor “city-building” features (that is constructing your underground base) and also the element of what makes this game “Evil Genius” is the construction of trap systems. Each character possesses a minor difference in bonuses offered, but does not really effect the overall game play. You may choose 1 out of the 3 available “anti-heroes” as your character.
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